Symposium One

Our first Pop Up Play symposium was a huge success! We had a fantastic day of presentations, discussions, workshops and play, and hope that we really excited all attendees with the potential of this project.

The event was incredibly well attended; our delegates gathered at De Montfort University and represented organisations such as:

  • Local arts venues (Curve, Phoenix Square, New Walk Museum and Art Gallery, Embrace Arts)
  • Local primary schools
  • Universities (De Montfort, Liverpool, Lincoln, Bath Spa)
  • Leicester Libraries
  • Leicester and Nottinghamshire County Councils
  • Regional and National arts companies (The Mighty Creatives, Cuttlefish, Derby QUAD, Theatre Hullabaloo, Dragon Breath Theatre, Urban Angel, Sonodrome, Immerse Digital Education, Threshold Studios)

The day began with an introduction from our director, Adel Al-Salloum, who contextualised the project and introduced the research question:

How does immersive digital technology create learning opportunities for children and young people to enhance their creativity, language and communication skills?

Following this, Dr Craig Vear presented the theoretical underpinnings and background research of the project, and Luke Woodbury; our digital designer, explained the technical ins and outs of the hardware and software.

Results from our case studies at the Brite Centre, Braunstone, and New Walk Museum and Art Gallery were presented by the project's researcher, Dr Linda McConnon, and an evaluation of these was offered by Dr Craig Vear.

Delegates were then given the opportunity to participate in a Q & A session with the PUP team and encouraged to join the online discussion through the Twitter hash tags; #SparkPUP and #artsdigital.

Following lunch, the afternoon session took place in DMU's PACE Building, where delegates were given a demonstration of the possibilities of the technology, and then asked to participate in a 30 minute creative intervention workshop, facilitated by current and past students from De Montfort University. Our attendees had lots of fun exploring the possibilities of Pop Up Play!

Here's what our delegates thought of Pop Up Play:

"I think the system would work well within family learning. This would support the development of adults speaking and listening skills within deprived areas"

"As it's so open, as a facilitator/practitioner it's an extremely accessible/useful tool for narrative/developing participant's story telling creativity"

"It's particularly good for story-telling, also learning how to produce a movie or a show."

"It is comparable to dressing up and is a 'visual dress up', this makes it useful for imaginative play but also for exploring different geographies, lifestyle and eras within school curriculum"

"It seems to enable creative learning while being fun to use"